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1. Cargo Bay / Drone Bay - in Player Features and Ideas Discussion [original thread]
Originally by: PtolemaiosPlato Solomon Nope, you all misunderstand me. I am not talking about moving drones from the cargo bay into the drone bay. I mean, that I cannot open my drone bay in space in order to launch my drones, if I have fr...
- by Arx Nemesis - at 2006.06.22 11:07:00
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2. Make Your Own System - in Player Features and Ideas Discussion [original thread]
how about new capital class explorer-gatebuilder, can jump without beacon, no weapons, can carry 1 gate with it, has 10x carrier range, no corp/shp hangar, instead bigger cargo hangar(for long traveling) and special gate hangar. -----------------...
- by Arx Nemesis - at 2006.06.22 11:04:00
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3. Make Your Own System - in Player Features and Ideas Discussion [original thread]
how about new capital class explorer-gatebuilder, can jump without beacon, no weapons, can carry 1 gate with it, has 10x carrier range, no corp/shp hangar, instead bigger cargo hangar(for long traveling) and special gate hangar. -----------------...
- by Arx Nemesis - at 2006.06.22 11:04:00
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4. Idea: Build A Miner Carrier! (wacky, isn't it?) - in Player Features and Ideas Discussion [original thread]
/signed ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2006.06.22 11:00:00
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5. conquarable bliiboards in 0.0 - in Player Features and Ideas Discussion [original thread]
They act as conquarable stations (if owner has soverignity, billboard cant be taken until soverignity is broken, otherwise you need to take down the shield etc). They have 7 slots, 5 of wich can be changed by owning entity, 6 and 7 are reserved t...
- by Arx Nemesis - at 2006.06.22 08:36:00
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6. Bloggers #9, 'Concerning Bugreports' by Mephysto - in EVE General Discussion [original thread]
You know what i would like to know, reasons behind every ship, why its a way it is, how the price was set, on what grounds the bonuses were choosen. etc. Id also would be werry intrested in weather ccp would support gaming hardware, not just gfx ...
- by Arx Nemesis - at 2006.06.13 17:48:00
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7. Kill Mail Inclusion - in Player Features and Ideas Discussion [original thread]
well, not long ago taclers were left out from glory aswell, i do think ccp needs to understand that in a fleet there is place for all roles, and not everyone can go on offencive, but without some kind of recognition they will find themselvs in har...
- by Arx Nemesis - at 2006.04.13 11:03:00
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8. Spice up the skill training - in Player Features and Ideas Discussion [original thread]
no thanks, to some it may be boring, to me, numbers are the life, and mixing, shifting and planning skills so they go without break is one of the arts i love to do. if i would like to see anithing to be done with skills, its to speed up the learn...
- by Arx Nemesis - at 2006.03.21 07:49:00
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9. Bloodlines, Tech 2, Yaaardware, and Thorri? A New Blog Awaits - in EVE General Discussion [original thread]
you eat that rest sound good, specialy the server upgrade part ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2006.02.13 20:25:00
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10. EVE data export, rmr edition - in EVE General Discussion [original thread]
you are my hero t20 ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2006.01.28 20:02:00
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11. Why not limit mining to 40 hours per week? - in EVE General Discussion [original thread]
Originally by: Selfish Gene Originally by: Julius DarkWings Jees if your worried about what someone else is doing then I think you probably need to turn off the computer and get on with your life... lol I don't care what people...
- by Arx Nemesis - at 2005.12.23 16:28:00
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12. Snowball launcher ftw - in EVE General Discussion [original thread]
have to agree, really rock idea ccp! just drop us some more of them, like 1 - 10k ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2005.12.23 15:40:00
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13. Are snowballs and their launchers permanent? - in EVE General Discussion [original thread]
Originally by: Goberth Ludwig LOL I cant believe there are actually MULTIPLE PEOPLE whining against the snowballs Good grief... there are always whiners, just give us more snowballs and location of whiners! CCP - you rock at le...
- by Arx Nemesis - at 2005.12.23 15:29:00
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14. Are snowballs and their launchers permanent? - in EVE General Discussion [original thread]
more snowballs :D ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2005.12.23 15:22:00
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15. we want more snowballs!!! - in EVE General Discussion [original thread]
its a nice laugh, ccp can you give us 1000 more ? please :D ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2005.12.23 15:15:00
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16. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
how doy you determine its a macro miner? you think it's easy? if ccp with all theyr logs and tools barely can establish that player is using macros then how will you without those tools make a difference? Short example: some from our corp went to...
- by Arx Nemesis - at 2005.11.07 06:47:00
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17. No Disconnect Protection whatsover! - in Player Features and Ideas Discussion [original thread]
In other games you canoot close client instantly, loging off takes 20 seconds and you need to meet criteria to do so... ----------------------------------------- The price of freedom is eternal vigilance
- by Arx Nemesis - at 2005.11.04 11:33:00
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18. Tech 2 Battleship ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Tom Hanks You are right, it wouldnt be a huge increase in damage, however with its assault ship resistances it could probably tank a dreadnaught no problem. And imagine a blasterthron with 4 or 5 damage mods with another 25%...
- by Arx Nemesis - at 2005.11.04 10:52:00
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19. New drones, modules and what not - in Ships and Modules [original thread]
Oh one off topic note, with such heavy growing threads there is always a problem to find dev's answers, can you summarize it in the first page or have some other way to really see the responses first, would help alot :) ---------------------------...
- by Arx Nemesis - at 2005.11.01 20:51:00
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20. New drones, modules and what not - in Ships and Modules [original thread]
Oh one off topic note, with such heavy growing threads there is always a problem to find dev's answers, can you summarize it in the first page or have some other way to really see the responses first, would help alot :) ---------------------------...
- by Arx Nemesis - at 2005.11.01 20:51:00
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